[Please Note: The ToyodaWay Game files are included with each Deluxe or Deluxe Plus Car Factory Kit purchased]
The ToyodaWay Game Set is a fun spin off of key information presented in Jeffrey K. Liker's book - The Toyota Way (McGraw-Hill 2004). It is a fun way to present the philosophies of the Toyoda family that are the foundation for the Toyota Production System and Lean Manufacturing.
The Jeopardy-like game with 25 questions and the Who Wants to Be a Millionaire-like game with 15 questions challenges the skills while reinforcing the underlying elements of the TPS Philosophy.
This "easy to digest" format is designed as a memory trainer for the ideas and foundations of Lean Manufacturing. The goal is for participants to come away with a clear distinction between the principles and the terms used when discussing the five principles of lean. Participants are given a slide show presentation of the terms and definitions with key words underlined which are used later to answer the game questions. Facilitators familiar TPS can use the slideshow to discuss the key philosophies of the System. Facilitators unfamiliar with TPS will still find it easy to follow along with the slideshow using the materials given.
The games are based on the information provided in the LeanMan TPS Simulation event, which is part of the Deluxe Car Factory Simulation Training Package, and used to create the "ToyodaWay Jeopardy" and "Who Wants to Learn Lean - The ToyodaWay" fun filled games. The games are certain to put the team members through their paces as they test their knowledge about the lean philosophies.
The games are created in Power Point which runs as a slideshow with sound. Allow at least 2 hours for this event. It is suggested that the winner of the game be provided with a small prize (donuts, lunch, lunch with the boss, gift card, etc). It raises the emotion level and therefore the learning retention level of the event. Number of participants is limited only by the presentation room size.
HOW TO PLAY
The Jeopardy game is played first as a group exercise to learn the key concepts, or as a refresher to previous training. There are 25 questions. The facilitator may choose to go around the room asking each successive participant to pick a category and value, or they may choose randomly, or pick on pairs of people to work out the answer. The facilitator runs the “game board” by pointing to the category and value square and clicking it with the mouse. The interactive PowerPoint program branches to display the correct slide based on your choices.
The Who Wants to Learn Lean game is provided in three versions, each presenting the questions in unique sequence so that the contestants can’t memorize the patterns. A contestant is picked (or volunteers) to take the chair. The facilitator runs the game by clicking on the screen choices for each question. The contestant has the options of picking 50:50, Ask a Friend, or Ask the Team in an attempt to choose wisely. The game is complete with theme sounds and animation. The three games are played until someone reaches the top and wins a million dollars (or maybe just a free lunch).
Remember to run the PowerPoint game in full animation mode with a pair of speakers connected for the sound.